Innovators

SF State students build an advanced solar car at the iHangar

The Innovation Hangar prioritizes hosting exhibits of new technologies. Until February 2017 we had a UC Berkeley student-designed solar car on display in our public atrium; this vehicle dated from the early 1990s. The proliferation of newer materials and design techniques have provided the need for a newer, sleeker, more efficient prototype.  Enter Joe Contreras, an SF State engineering major who heard of the Hangar's solar car project from David Caditz, the project's Director of Development. He informed his friend Cody Estes, who reached out to fellow students Ryan Eads and Jisung Kim to see if they wanted to partake in the project. They met with Caditz as a group and decided they wanted to get fully involved. Others were initially involved as well, but as Estes said, it didn't go so smoothly at first.

“We created a Society (called the Solar Electric Vehicle Team, or SEVT) at State because some people were saying they were committed to the project but wouldn't communicate effectively, didn't realistically have the time, and sometimes would just disappear,” he said. "Creating the SEVT Society allowed us structure for our project, credibility, and a true replication of how professional companies operate in the real world.”

Project Supervisor David Caditz at work on the Solar Car prototype in the iHangar's public atrium.

Project Supervisor David Caditz at work on the Solar Car prototype in the iHangar's public atrium.

Estes, Eads, Kim and Contreras all attend SF State and come from a variety of backgrounds, which provides the team with ample versatility. “Building a solar car takes up all aspects of engineering: Electrical, for the battery management system, peak power tracker, running wires, and setting up the solar arrays properly and effectively; Mechanical, for the steering column, stress analysis, breaks and shocks; Computer, which goes hand-in-hand with Electrical on the microcontrollers used for processing the battery management system, peak power tracker and coding user interfaces as well as setting up networks throughout the car,” Estes said.

Estes says the finances needed to build an efficient and up-to-date solar electric vehicle are copious, yet, the materials required for the physical prototype cost roughly a third of their value in the early 1990s due to the advancements in technology over the past two decades. In addition, the team has received funding from many companies such FLUKE, SolidWorks, IEEE, Sierra Circuits, TechShop, 3D Systems and more, all of which—as of January 2017—add up to around $65,000 dollars, he said, adding that the team is using a Gofundme.com page to gather donations from the public at large as well. “Our current goal is $100,000, mostly due to the construction of our body, our solar arrays, traveling with the car to and from the race destination, and the race entry fees.”

“In July, we are going to Texas to race in the Formula Sun Grand Prix. In order to enter this race there are a lot of regulations that we need to meet and follow that are listed inside the FPGA’s regulation manual, which is 50 pages long. We’ll be competing against other collegiate teams with way more experience than us, and way more money,” he said.

The team has a lot of praise for the iHangar, with Estes commenting: “The Innovation Hangar has been more than generous with donating us a reserved space at their facility. It is spacious and full of advanced and interactive activities—and with a cafe and a seating area, we don't need to go anywhere else for drinks or a break. Whenever we need some fresh air, we just go for a walk around the Palace of Fine Arts, which is an incredible privilege as well. The iHangar has also donated some materials and power tools for the foundation of our body, starting us off on our project.”

A unique aspect of the Solar Car's construction is the usage of parts created using a 3D printer housed on-site at the iHangar. David Caditz operates the printing software AutodeskFusion and Solidworks, exporting the necessary design files into .stl (StereoLithography) format for production on a CURA Type A printer—a piece of hardware that can be seen by the public in action in iHangar's atrium. Other members of the team operate the printer as well. Having the Type A as a part of their production process allows them to save both time and money, simply by providing them a cheap means to create their own materials.

The Type A printer used to produce parts for the car is also on display in the iHangar's public atrium.

The Type A printer used to produce parts for the car is also on display in the iHangar's public atrium.

After the team finishes building, testing, then eventually racing their prototype, they will make additional tweaks to have it up to par with where they want it to be as an alpha product. But more important to the team is the spiritual feeling of accomplishment upon the project's completion, and knowing it was they, a group of young SF State students, who designed and built this device. “Even if it our car doesn't perform at the rate that we want it to—we want it to be 'SF State driven,' meaning we want most of the parts made by our team and members. With the right money, you can buy the cream of the crop devices, batteries, and make the best solar car out there—but we aren't about that,” Estes said. “We want the car to reflect what we can do as students representing not just San Francisco State University, but San Francisco itself. Right now it is all new to us, but with the help of David Caditz, who is also our mentor, we are making our unique visions a reality .”

For more information about the SF State Solar Car project, please visit their iHangar page and their facebook page. As for updates on the project's progress, stay tuned to our blog.

 

 

 

 

Blazing a Virtual Trail: Ibrahim Kabil, Brick Simple and the future of VR

Have you been wondering what all the fuss is about Virtual Reality?  If so, the Innovation Hangar is the place to go. We have a VR specialist on-hand for free demonstrations of the HTC Vive. His name is Ibrahim Kabil, and he has an extensive background in VR software. Since his 2009 graduation from University of Texas at Austin, he has been pursuing a career in interactive design and online advertisement strategy. His current employer is Brick Simple, specifically Brick VR, and acts as its West Coast representative. Since June 2015 Ibrahim has been an entrepreneur-in-residence at the Innovation Hangar (iHangar), first working on various web applications for the Hangar's programs and events, and now working in Virtual Reality design. This is in partly to finesse his own expertise in the field, and to assist the iHangar and by extension the general public.

“I'm working on designing and developing virtual and augmented reality applications for various clients in the medical and trade show industries, as well as an HTC Vive VR experience for the Innovation Hangar to educate visitors about the history of the Palace of Fine Arts and the 1915 Worlds Fair,” he said. “I got involved in virtual reality in late 2015 after experimenting with building various applications for Innovation Hangar programs and events, such as the Solar Car Project. My background is in web development and video production, and I found that virtual reality was an innovative way to unify my visual and programming talents into a single impacting medium.”

Exciting the general public about the newest and most innovating technologies, including beta (under development) technologies is core to the iHangar's mission. Virtual Reality has been around in various stages since at least 1991, when Sega released a VR headset meant for its arcade games. It really took flight as a consumer-ready product when the startup company OculusVR released its Oculus Rift headset and related hardware/software in early March 2016. Since then the medium has been adopted by other companies, such as Valve, creator of Steam (a popular PC gaming client), and Sony, which released a headset for its own PS4 gaming console in October 2016.

Ibrahim working on his iMac at the BrickVR West Coast office.

Ibrahim working on his iMac at the BrickVR West Coast office.

Ibrahim started by teaching himself 360-degree video production using a Ricoh Theta S camera and Adobe After Effects. “Once I felt comfortable working with 360 video, I taught myself how to bring interactivity and 3D elements into my VR projects. I grew up planning for a career in web development, however I have found virtual and augmented reality to be a much more focused use of my talents.”

Thus far the process has been focused and steady. A key to this success is the public testing and hands-on feedback he can receive while developing and showcasing his project. “Since VR is such a new medium, one of the most challenging aspects is designing experiences that are intuitive for people to navigate through,” he said. “I have been lucky to be able to get lots of quality feedback from the Innovation Hangar staff and visitors, which I think will ultimately factor into creating a much stronger final product.”

That final product will be a highly-interactive historical tour of the 1915 Pan-Panama Pacific Expedition, developed with Valve's VR design programs and the HTC Vive headset as his tools. His unique outlook on professional life is rooted in a variety of philosophical inclinations—such as Lao Tzu, the writer of the Tao Te Ching. “I admire his emphasis on living a simple and balanced life. I think it's when we have our feet deeply rooted in reality that we are able to create the most meaningful work for the world.”

An HTC Vive Virtual Reality headset

An HTC Vive Virtual Reality headset

Knowledgeable guidance from VR-industry veterans has also been critical. His main mentor has been Det Ansinn, the CEO of BrickVR. “His ability to balance his strong programming/development background with his business management skills is something I strive for as an entrepreneur.”

Det Ansinn, BrickVR CEO, introducing students to virtual reality on the Oculus Rift.

Det Ansinn, BrickVR CEO, introducing students to virtual reality on the Oculus Rift.

Overall, Ibrahim is confident about the future of Brick Simple and its VR programs. In an age where technologies continue to be innovated and finessed he sees great possibilities in virtual reality, up to and including fully-immersive simulators that can support more interaction with the virtual environment. He attributes much of his quality-of-experience to the Innovation Hangar's unique working environment: “The staff and the entrepreneurial community here are very supportive and positive, often sharing resources such as TV monitors, desks and computers, as well as business and marketing advice,” he said. “Outside of the iHangar is the historic Palace of Fine Arts, which makes outdoor walks refreshing and inspiring. It feels prestigious bringing potential clients and partners here—I always get the sense I am in the presence of magnificent ambition and artistry when walking around the building, and it makes me feel a deep desire to contribute something great as well.”

Ibrahim showcases his developing VR project on the 1915 World's Fair between 2pm-5pm every Friday. Admittance to the Innovation Hangar is free to the public. 

For more information about BrickVR and its products, please visit BrickSimple's website and official Twitter account.